Projects
Project Roles
I have been in the game industry since 2008, supporting teams in creating over 50 games. My roles have been diverse, allowing me to contribute across a wide range of disciplines:
Led the development of innovative features, holding the vision and driving collaboration across teams to deliver cohesive and engaging player experiences.
Collaborated with designers to build prototypes.
I’ve been embedded in core teams, developing level editors and creating bespoke tools tailored to project needs.
Shaped new graphical, shader, and particle systems as part of engine teams.
Crafted animation tools and pipelines for both key-frame and motion capture workflows.
Balanced priorities and scope while splitting my time across multiple projects.
Developed innovative systems for starship creation, character facial customization, stadium crowds, city lighting, and navigation meshes.
Partnered with infrastructure teams to create online services that seamlessly integrate with game designs.
Designed, captured, and processed analytics events at scale to provide actionable insights for game design.
Built data collection systems to unify revenue reporting streams into a cohesive, comprehensive view.
"More than anything, I'm proud to help teams ship great games."
NIANTIC
PokéMON GO - AR Photography UpDATE
Led the upgrade of AR photography in Pokémon GO, enabling players to place multiple Pokémon in the real world.
I defined the project vision for this feature and consistently drove the effort to deliver a well-rounded, cohesive, and engaging experience. Collaborated with teams across the company to ensure the project’s success.
I contributed significantly to the design, user experience, technical art, and programming aspects of this feature.
Developed at Niantic for mobile platforms.
Contraptions
Contraptions is an innovative AR experiment showcasing the potential of AR interactions. It allows users to design and interact with elaborate Rube Goldberg-like machines in real-world environments. By leveraging Lightship’s ARDK features like physics-based interactions and spatial mapping, it demonstrates how AR can bridge creativity and physical spaces seamlessly
Developed at Niantic's for Snapdragon Spaces
https://lightship.dev/blog/contraptions-experience/
Magic Leap
Dr. Grordbort's Invaders
Grab your raygun and defend your home from hordes of evil robots. Join Stephen Fry, Rhys Darby, and Lucy Lawless in this action packed shoot-em-up.
Developed at Weta Gameshop for the Magic Leap One
https://world.magicleap.com/en-us/details/com.magicleap.invaders
Dr. Grordbort's Boosters
Pilot a Dr. Grordbort’s Industries rocketship to collect gubbin asteroids, denying the robot planet a crucial source of fuel.
Developed at Weta Gameshop for the Magic Leap One
https://world.magicleap.com/en-us/details/com.magicleap.boosters
Grordbattle
Grordbattle is a multiplayer Location Based Experience shown at Game Developers Conference 2019. Players battle each other using ray guns while taking cover behind the real world environment. All resolving with a nice cup of digital tea.
Developed at Weta Gameshop for the Magic Leap One
Unannounced
Enterprise Collaboration Tool
Unannounced Arena Shooter
Unannounced Location Based Experience
PIKPOK
Flick Kick Football Legends
Flick Kick Football Legends brings Flick Kick to all new heights with more diverse onfield gameplay, team building and management, and a multi-level league structure.
Developed at PikPok for mobile platforms
https://pikpok.com/games/fkflegends/
Robot Unicorn Attack 2
Choose between Team Rainbow or Team Inferno and compete on a unique level every day for prizes. Build and customize your very own unicorn, selecting from different bodies, manes, wings, horns, trails, and more. Battle mighty giants and dash through their dangerous Solar Beams, and journey through such cosmic spectacles.
Developed at PikPok for mobile platforms
https://pikpok.com/games/rua2/
Dungeon, Inc. ™
As Dungeon, Inc.’s new Gold Production Manager, you must maximize profits by any means necessary. Nothing is too devious to consider – if it works! Build your dungeon deeper, expand into new environments, and recruit mischievous monsters; the more you tap, the bigger the dungeon, and the more gold you make!
Developed at PikPok for mobile platforms
https://pikpok.com/games/dungeon-inc/
SIDHE
Rugby Challenge
Rugby Challenge will feature 98 teams, 31 stadia, and 11 competitions as well as extensive Tutorial Mode options available for players new to the sport. The tutorial helps get you up to scratch and various skills, such as running between cones, practicing kicks, and many other drills can be completed.
Developed at Sidhe for console and PC
https://en.wikipedia.org/wiki/Rugby_Challenge_(video_game)
Bonus
Behind the scenes
One of the days we got to share our work with our friends and families.
Tested Invaders - Review
Tested.com reviews Dr. Grordbort's Invaders, Weta Gameshop's impressive augmented reality action game.
Tested Grordbattle - hands on
We go hands-on with Weta Gameshop's Grordbattle, a Magic Leap tech demo showcasing the potential of augmented reality multiplayer experiences. It was hands down the best thing we played at this year's Game Developers Conference!